搏斗与迷离作用在Toon景气

Toon景气设计卡通者现在有一段时间了急切需要一个适当的迷离作用补充说到他们的武库。 如果相似的基于传染媒介的应用象闪光可能设法一定创造被数位复制的迷离作用Toon景气能看齐那成功?

Toon景气演播室4寻求跨接这个缺掉特点用羽毛覆盖工具。 不幸地,这套新工具的局限迅速被揭露了。

  • 不能被申请于钉或多个元素

  • 不能随着时间的过去修改
  • 不能被申请于超过一个细胞
  • 在最高的设置羽毛覆盖的清晰不是特别有吸引力的

当工作在a时 新的动画片 我上星期认为我发现了一个临时解决方法。 目标是一个基本的深度领域作用,照相机转移根据距离的注意点主题是从照相机。 在出口screenshot以后入Photoshop I应用了基本的高斯迷离于图象,然后进口了那回到Toon景气。

一切优良去,直到我到达了什么我期待Toon景气工程师审阅。 Toon景气对.mov格式适当地出口了动画。 从那里,然而节目不可能适当地改变维度,应该是相当简单的事。 问题是被变换的文件将演奏正义罚款,直到它到达了有进口的被数位复制的模糊的照片的第一个框架。 当音频放音继续了时,录影放音将结冰。

解答是复杂的和介入出口电影从QuickTime作为各自的图象,进口那些图象回到一部新的电影在QuickTime,然后再进口那部电影入GarageBand再应用声音和音乐。

点是有很多幕后技术局限到运用一个数位映象的迷离作用于传染媒介图象。 因为那里设计卡通者是没什么我比迷离作用想要看更多在Toon景气(和墙壁E)。 作为程序员,我意识到有许多障碍为了工程师能克服,因为他们努力创造这项公共事业。

最终产品无疑将值得等待,并且我将是第一在购买它的线。

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对“搏斗的3个反应与迷离作用在Toon景气”

  1. Renato 说:

    我未尝试其中任一弄脏在Toon景气。 我相当用于他们在闪光,因此我是相当disapointed,当我发现了Toon景气没有它。 考虑,相对地更加便宜和做广告的产品(象AnimeStudioPro)有它。 I was wondering, but I don’t know if this would be a RAM eater, what if you exported the character sequence into photoshop, then applied the gaussian blur there, reimport into TBS but instead of leaving them as bitmaps, vectorize them, and see what comes out? I don’t know, just a thought.

  2. Renato Says:

    Hey, what do you know? It does work. I reimported the blurred png, resized to save up on resources, and vectorized it as texture (not black and white) upon import. Works like a charm. Size does go up a bit, so you must tweak the compression and export settings afterwards with the “.mov” file. Added a sound file to see if it got screwed up. I think it works. I’d be careful with it though. It can melt your computer. :-P

    CHECK OUT THE SWF.
    http://www.freewebs.com/rindolphus/Animations/blurswf.html

    RIGHT CLICK AND SAVE TARGET FILE (.MOV and close to 4M)
    http://www.freewebs.com/rindolphus/Animations/blur6.mov

  3. Will Says:

    @Renato, very cool man. I think you’re right about not overdoing it, the file size could really get out of control and there has to be a threshold where Toon Boom will just yark all over itself.

    Blurring itself is useful, but an important skill for me is the ability to fade in/out of a blur, thus creating the depth of field effect. To do that I added the blur to a color transform layer and adjusted its alpha over time. The sample you posted on the Toon Boom forum might benefit from such a treatment (it looks awesome already, but if you want to play around with it): at the beginning of the shot the front-most row of houses would be crisp while the middle houses are blurred, with the third row very blurry. As the camera pulls in closer the middle would become crisp, while the first row become blurry and the third row becomes less blurry.

    Of course, all of this would be a ton easier if it was a simple slider in a transform effect directly in Toon Boom. I suppose that was the point of this article though.

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