Free Toon Boom Template - Cartoon Turkey免費卡通熱潮模板-卡通土耳其
In this oh-so-festive time of year what kind of blogger would I be without doing something for Thanksgiving?在此哦,所以節日的時間一年什麼樣的博客,我沒有做一些感恩? This article will show you how to create your own cartoon turkey with Toon Boom.本文將告訴您如何建立自己的漫畫與卡通土耳其繁榮。 If you don’t feel like making your own turkey drawing, you should feel free to如果您不覺得您自己的決策土耳其繪畫,你應該隨時 download the free Toon Boom template here下載免費模板香椿景氣這裡 . 。
Note that this template will be drawn with Toon Boom 4.0, so if you’ve recently upgraded to 4.5 some of these screenshots may not look identical to your version of Toon Boom.請注意,此模板將得出香椿景氣4.0 ,所以如果您最近升級到4.5其中一些畫面可能不相同,看看您的版本的香椿景氣。
Plan Your Cartoon Turkey計劃你的卡通土耳其
Turkeys are crazy-looking birds, with a lot of fluff and detail that is not so easy to recall from memory.土耳其是瘋了,尋找鳥類,有許多絨毛和細節,不是那麼容易從記憶中召回。 When trying to create a drawing that’s based on something from the real world I recommend finding an image of it online and using that as a starting point.當試圖建立一個繪圖的基礎上的東西從現實世界中我建議找到一個形象的在線和使用,作為一個起點。 We won’t be copying the image in our drawing, but will be using its anatomy and color scheme for reference.我們將不會被複製的形象在我們的借鑒,但將利用其解剖和配色方案,以供參考。
After doing a在做了 Google Image Search for turkeys谷歌圖片搜索的火雞 , here are a couple of solid candidates: ,這裡有一對夫婦的固體候選人:


Start a new Toon Boom file and create a new palette.啟動一個新的香椿景氣文件,並創建一個新的調色板。 Use the color picker to select the most prominent colors of the turkeys, naming them so you don’t have to guess which colors go where later on.使用顏色挑選器選取最突出的顏色,火雞,命名,使您不必猜哪個顏色去的地方以後。 If you’re a bit rusty on color management, the如果你是一個有些生疏色彩管理, Toon Boom palette tutorial香椿景氣調色教程 is a good read.是一個很好的閱讀。
Here’sa look at my completed palette:下面看看我完成的調色板:

Sketch Your Turkey您的土耳其素描

Use a sketch color you’re comfortable with and draw your turkey.使用素描色彩您滿意,並提請你的火雞。 There’s nothing terribly wrong with tracing from one of the original turkeys, but you’ll learn more if you draw it yourself.沒有什麼可怕的錯誤追踪從一個原來的火雞,但你會了解更多如果您提請自己。
After drawing this sketch I’m considerably more aware how ugly turkeys are.在提請本草圖我更加知道是醜惡的火雞。 That trunk on the front of their hideous faces does not make me think happy thoughts.這軀幹前面的猙獰面孔沒有讓我覺得高興的想法。
Add Layers for the Limbs購買層的肢體
At this point you need to decide what parts of the turkey you’ll want to move.在這一點上你需要決定什麼地方的火雞您要移動。 Anything that will move should get its own layer.凡是將應該得到自己的層。 The layers I’ll add are:該層我要添加如下:
- torso軀幹
- head頭
- eyes眼睛
- front pupil前面的學生
- back pupil回學生
- front leg前腿
- back leg回腿
You could add any number of items to this list including the tail feathers, the wing or even the horrible horrible neck fat.您可以將任何數量的項目,這個清單包括尾羽,機翼,甚至是可怕的可怕的頸部脂肪。
Once you’ve added and named your layers you can take some time to parent/child them correctly.一旦你添加並命名您的層次,您可以需要一些時間來父/子他們正確的。 For example, if you make the head layer be a child of the torso layer, anytime you move the torso the head will correctly move with it.例如,如果你的頭部層是一個兒童的軀幹層,隨時移動身體的頭部將正確舉動的。 Drag and drop child layers onto parent layers to assign them as such.拖放層到孩子父母層轉讓等他們。
Note that I also created one parent peg for the entire character, labeled simply “Turkey”.請注意,我還創造出了一個母公司掛鉤的整個性質,只是標示為“土耳其” 。 It may not be easy to discern from the image but the legs are on the same level as the torso.它可能不容易辨別的形象,但腿是在同一水平上的軀幹。 The logic for this is that you will sometimes want to move the torso without the legs moving (for example, if you want your turkey to look up but stand still).這種邏輯是,你有時會想移動身體的腿移動(例如,如果您要尋找火雞,但故步自封) 。 Here’s what your layers should look like:這裡有您的層次看起來應該像這樣:

The final planning step before getting into drawing the final turkey is to adjust the pivot point for each layer.規劃的最後一步之前進入最後提請土耳其就是調整支點的每一層。 Select your rotation tool and you should see a green circle appear on your turkey drawing.選擇旋轉工具,您應該會看到一個綠色圓圈出現在您的火雞繪圖。 Go to each layer and move the green circle to where that limb’s pivot point should be.到每一層和推動綠色圓圈的地方是肢體的支點應。
Draw Your Turkey提請您土耳其
All of your hard planning shall now be rewarded.您所有的硬盤規劃現在得到回報。 Go to each layer and begin drawing the appropriate turkey part on that layer.到每一層,並開始制定適當的土耳其部分的層。 Feel free to be as detailed or cartoony as you like — have some fun!隨時將詳細或卡通為你喜歡-有一些有趣!
You’ll notice as you draw the layers that something isn’t quite right — the head is behind the torso, the eyes are behind the head, etc. This is one of the key lessons to learn in Toon Boom: how a child layer can be in front of its parent layer.您會發現您提請層東西不是很正確的-頭部後面的軀幹,眼睛後面的頭部,等這是一個重要的經驗教訓中學習香椿臂:如何兒童層可在其母公司層。
Choose the head layer, and then the “Select” tool (from the Sceneplanning tools, the icon with the filled-in arrow).選擇頭層,然後“選擇”工具(從Sceneplanning工具,該圖標與填寫的箭頭) 。 Now choose the Top View tab.現在,選擇優先查看選項卡。 If you do not see the Top View tab, go to “Window - Top View” from the menu.如果您沒有看到頂端查看標籤,轉到“窗口-頂視圖”菜單。 What you’ll see in the Top View are several green lines that represent your drawings.你會看到在頂視圖有幾個綠線代表你的圖紙。 The highlighted green line represents the layer you currently have chosen.突出顯示的綠線代表層您目前已選擇。 You should be able to drag that highlighted line closer towards the camera, thus making it appear on top of its parent.您應該可以拖動,突出線接近相機,從而出現在上方的母公司。
In the Top View the maroon lines on the side represent the camera’s line of sight.在頂視圖的栗色線的一方代表了攝像機的視線。 Therefore moving anything downwards towards the camera lens will make that layer appear bigger as it gets closer to the camera.因此向下移動什麼東西走向鏡頭將使該層似乎更大,因為它接近相機。
Here’s the green line that represents the head layer after it’s been pulled closer to the camera:這裡的綠線,代表層的頭部後,已經退出接近攝像頭:

Apply the same trick with the eyes and pupils.採用同樣的伎倆眼睛和學生。
Once completed you should have a pleasant enough looking turkey:一旦完成您應該有一個愉快的火雞足夠的期待:

Pass the Gravy通過肉汁
What would a cartoon turkey be if we didn’t have some fun animating him?什麼是卡通土耳其如果我們沒有一些有趣的生動活潑的他嗎? For more information on how to animate your cartoon turkey please read欲了解更多有關如何激勵你的卡通火雞請參閱 Make Your Own Cartoon製作您自己的卡通 . 。
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