自由Toon景气模板-动画片土耳其
在这个oh如此欢乐季度什么样的blogger I是,无需做某事为感恩? 这篇文章将显示您如何创造您自己的动画片火鸡与Toon景气。 如果您不感觉象做您自己的火鸡图画,您应该感到自由 这里下载自由Toon景气模板.
注意这块模板将画与Toon景气4.0,因此,如果您最近升级了到4.5其中一些screenshots可能不看起来相同与您的Toon景气的版本。
计划您的动画片土耳其
火鸡疯狂看鸟,与很多不是那么容易从记忆召回的绒毛和细节。 当设法创造根据某事从真实世界我时的图画推荐在网上发现图象的它和使用那作为出发点。 我们在我们的图画不会复制图象,而是使用它的解剖学和色彩设计作为参考。
在做a以后 Google图象查寻火鸡这两三名坚实候选人:


开始一个新的Toon景气文件并且创造一个新的调色板。 使用颜色捡取器选择火鸡的最突出的颜色,命名他们,因此您不必须猜测哪些颜色是稍后的地方。 如果您有点儿生锈在颜色管理, Toon景气调色板讲解 是读的好。
这神色在我的完整调色板:

速写您的土耳其

使用您是舒适的与的一种剪影颜色并且画您的火鸡。 非常错误没什么以追踪从其中一只原始的火鸡,但您将学会更多,如果您画它你自己。
在画这个剪影之后我知道可观地怎么丑恶的火鸡是。 那根树干在他们的丑陋面孔前面不使我认为愉快的想法。
增加层数为肢体
这时您需要决定火鸡的什么部分您将要移动。 将移动的任何应该得到它自己的层数。 我将增加的层数是:
- 躯干
- 头
- 眼睛
- 前面学生
- 后面学生
- 前面腿
- 后面腿
您可能增加项目的所有数字到这张名单包括尾羽、翼甚至可怕的可怕的脖子油脂。
一旦您增加了并且命名了您的层数您能采取某个时候正确地做父母或孩子他们。 例如,如果您做顶头层数是躯干层数的孩子,您移动躯干头将正确地移动与它。 拖放儿童层数父母层数同样地分配他们。
Note that I also created one parent peg for the entire character, labeled simply “Turkey”. It may not be easy to discern from the image but the legs are on the same level as the torso. The logic for this is that you will sometimes want to move the torso without the legs moving (for example, if you want your turkey to look up but stand still). Here’s what your layers should look like:

The final planning step before getting into drawing the final turkey is to adjust the pivot point for each layer. Select your rotation tool and you should see a green circle appear on your turkey drawing. Go to each layer and move the green circle to where that limb’s pivot point should be.
Draw Your Turkey
All of your hard planning shall now be rewarded. Go to each layer and begin drawing the appropriate turkey part on that layer. Feel free to be as detailed or cartoony as you like — have some fun!
You’ll notice as you draw the layers that something isn’t quite right — the head is behind the torso, the eyes are behind the head, etc. This is one of the key lessons to learn in Toon Boom: how a child layer can be in front of its parent layer.
Choose the head layer, and then the “Select” tool (from the Sceneplanning tools, the icon with the filled-in arrow). Now choose the Top View tab. If you do not see the Top View tab, go to “Window - Top View” from the menu. What you’ll see in the Top View are several green lines that represent your drawings. The highlighted green line represents the layer you currently have chosen. You should be able to drag that highlighted line closer towards the camera, thus making it appear on top of its parent.
In the Top View the maroon lines on the side represent the camera’s line of sight. Therefore moving anything downwards towards the camera lens will make that layer appear bigger as it gets closer to the camera.
Here’s the green line that represents the head layer after it’s been pulled closer to the camera:

Apply the same trick with the eyes and pupils.
Once completed you should have a pleasant enough looking turkey:

Pass the Gravy
What would a cartoon turkey be if we didn’t have some fun animating him? For more information on how to animate your cartoon turkey please read Make Your Own Cartoon.
Tags: free toon boom templates, make your own cartoon, toon boom templates














