Create Your Own Cartoon Character創建您自己的卡通人物

Animating is far more enjoyable when the characters you’re working with have a strong personality, and the recorded voice audio is of high quality.動畫更為愉快的字符時,你正在與具有強烈的個性,和音頻記錄語音質量很高。 Cheese is an amazingly funny character from Foster’s Home for Imaginary Friends, a great show on Cartoon Network.奶酪是一個非常有趣的性質從福斯特的主頁想像的朋友,一個偉大顯示在卡通網絡。 This Toon Boom tutorial will walk you through recreating this short commercial found on YouTube:這香椿景氣教程將引導您通過創建這短暫的商業YouTube上發現:

To complete this tutorial you will need to install為了完成本教程,您將需要安裝 Toon Boom香椿景氣 , which is a trial you can download for free. ,這是一個試驗,您可以免費下載。

We will be using the我們將使用 five step plan to make your own cartoon五年第一步計劃,使自己的卡通 :

  • Planning規劃
  • Audio音頻
  • Animate動畫
  • Composite綜合
  • Distribute分發

Planning規劃

Cheese is a well designed character in that he (she?) has only a handful of moving parts, but the personality still shines through regardless of his simplistic nature.奶酪是一個精心設計的特點,他(她? )已只有少數運動部件,但個性依然閃耀通過不論其簡單化的性質。 The plan for this animation is:該計劃本動畫是:

  • Prepare a custom color palette編寫自定義調色板
  • Create Cheese in Toon Boom, along with all necessary body parts製作奶酪的香椿景氣,連同所有必要的身體部位

To create a custom palette select the Properties window, then select Palette > New Palette from the icon just to the right of the Name field.要創建一個自定義調色板選擇屬性窗口,然後選擇調色板> “新建調色板從剛才的圖標右邊的名稱字段。 This will create a blank palette for you to start with.這將創建一個空白盤為您開始。

Situate your browser window with the YouTube video so that you have easy access between the two applications.位於瀏覽器窗口的YouTube視頻,讓您可以很方便地到達兩國之間的應用。 Pause the video somewhere in the middle so that you can easily select colors from it.暫停某個視頻中,這樣您可以輕鬆地選擇顏色由它。 Click on the plus icon to create a new color, then select the eyedropper tool and use it to choose one of the colors from the YouTube video.按一下加圖標創建一個新的顏色,然後選擇滴管工具,並用它來選擇其中一個顏色從YouTube視頻。 Repeat until you have all of the colors.重複,直到您所有的顏色。

香椿景氣補習創造奶酪從福斯特的主頁虛之友
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Notice that the background of the animation is not a static color, but is instead a radial gradient.請注意,背景,動畫不是一個靜態的色彩,而是徑向梯度。 To create a gradient in Toon Boom, check the gradient checkbox in the color property window.要創建一個梯度的香椿景氣,檢查梯度複選框中的顏色屬性窗口。 Use the guide arrows to choose the appropriate gradient color to change.使用指南箭頭,選擇適當的梯度顏色發生變化。 Make sure that the radial direction option is chosen instead of the linear direction.請確定徑向方向選擇是選擇而不是線性的方向發展。

創建您自己的性格與此香椿景氣教程
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Now we can start creating Cheese in layers.現在我們可以開始製作奶酪的層次。 Mmmm, layered cheese… Mmmm ,分層奶酪...

I think I need dinner soon.我想我需要盡快晚餐。

Bring up your Camera View and use the bottommost drawing layer to sketch out Cheese.把你的相機查看和使用bottommost繪圖層勾畫出奶酪。 We’re not trying to duplicate the character flawlessly, be loose and free and try to target the primary elements.我們不會試圖重複完美的性質,是鬆散的,自由和嘗試目標的主要內容。 This sketch will be a guide for the layers to come.此畫將是一個指南層面來。

使用香椿繁榮作出自己的卡通人物,並上傳他們Newgrounds
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Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

Looking at the animation, we can determine that there needs to be 5 layers:看動畫,我們可以判斷,需要第5層:

  • eyes眼睛
  • upper head上頭
  • body (which includes the bottom part of the mouth)機構(其中包括底部的嘴)
  • arm手臂
  • background背景

While it would be acceptable to simply include the eyes on the upper head layer, it is advisable to make any complex bits be on its own layer.雖然它是可以接受的只是包括眼睛上頭層,最好做任何複雜的鑽頭將自己的層。 That way you can edit the eyes with ease and not have to worry about correcting the head itself.這樣您可以編輯的眼睛輕鬆,而不是擔心糾正自己的頭部。

Add five layers by clicking on the plus icon in the Timeline window, choosing “Drawing” as the type of layer.新增五層通過點擊圖標加在時間軸窗口中,選擇“繪圖”作為類型的層。 Take the time to label the layers as well.花時間標籤層以及。 Note the order of the layers, as those higher up will appear above the layers below.請注意秩序的層次,因為這些高了會出現以上的層下面。

We have also come across a common scenario, where we want one layer to be a child of another layer, but the child layer needs to appear in front of the parent layer.我們還遇到一個共同的情況下,如果我們想一層是一個孩子的又一層,但層需要的兒童出現在前面的母公司層。 Toon Boom automatically places all child layers behind the parental layer.香椿臂自動地所有兒童層後面的育兒層。 To properly attach Cheese’s eyes to the head you’ll need to first drag the eye layer in the Timeline window on top of the upper head layer.要正確重視奶酪的眼睛在頭部您必須先拖動層的眼睛在時間軸窗口上方的上層領導層。 You’ll see it indented to indicate that it is now going to mimic its parent.你會看到它縮進表明,現在是去模仿其母公司。

To pull the eyes in front of the head you’ll need the use of the Top View camera.撤出的眼睛前面的頭部,您需要使用的頂視圖相機。 Go to Window > Top View, and you’ll see a yellow field with green lines representing the individual layers.轉到窗口“ >頂視圖,您會看到一個黃色的領域與綠線代表個人層面。 If you select the eyes layer in the Timeline window you should see the green line for it in the Top View window.如果您選擇的眼睛層的時間窗口應該會看到綠線為在頂視圖窗口。 Using the Top View, drag the green line for the eyes down a small amount to bring them closer to the camera and thus, in front of the head.用頂視圖,拖動綠線的眼睛了少量,使它們更接近相機,因此,前面的頭。 The eyes will still continue to mimic the movement of the head, but will now appear in front of the head.眼睛仍將繼續模仿流動的魚頭,但現在將出現在前面的頭部。

香椿景氣可以用來製造為YouTube的漫畫以及
Click to view larger image 點擊查看大圖

Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

The next planning step is to make sure each moving part has its pivot point in the proper place.在未來的規劃步驟是要確保每個移動的一部分有其支點在適當的地方。 Only two parts will be moving in our animation, the upper head (and its child, the eyes), and the arm.只有兩個部分將在我們的移動動畫,上游頭(及其子女,眼睛) ,以及手臂。

Select the arm layer from the Timeline window, then select the Rotate tool from the Scene Operation tools.選擇層的手臂從時間軸窗口,然後選擇旋轉工具,從現場操作的工具。 Drag the central pivot point over to where his arm meets the shoulder.拖曳中央支點到他的手臂在那裡舉行的肩膀。 Now when we rotate the arm it will pivot at the shoulder properly.現在,當我們旋轉的手臂,將支點在適當的肩膀。

Apply the same technique with the head layer, moving the pivot point to the back of Cheese’s head so that it will open and close like a can opener.採用同樣的技術主管層,移動支點到後面的奶酪的頭部,以便它會打開和關閉可以像揭幕。

Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

The final step is to draw the second eye we know we’ll need, which we see during the whispered “I’m pretty” line.最後一步是提請第二只眼睛,我們知道我們需要,我們看到在低聲說“我很”路線。 It is acceptable to add this in the Animating step of this process, but since we know we’ll need it let’s simply add it now.這是可以接受的增加這方面的動畫步驟,這個過程中,但因為我們知道我們需要它簡單地將它新增了。 Planning is all about making the Animating step as easy as possible.規劃是讓所有的動畫步驟盡可能容易。

Add a second frame on the eye layer and draw the second version of the eye, using a paused version of the YouTube video to draw from.新增第二幀上的眼睛層,並提請第二版的眼睛,使用暫停版本的YouTube視頻借鑒。 You can then delete the frame from the Timeline window, without fear of deleting the drawing itself.然後,您可以刪除幀從時間窗口,而不用擔心刪除繪圖本身。 The drawing still exists within the Cells panel of the Properties window, happily waiting until we need it.客廳內仍然存在的細胞小組的屬性窗口中,愉快地等待,直到我們需要它。

動畫是所有規劃
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At this point you can delete the initial sketch you did, to keep your project tidy.在這一點上可以刪除的初步勾畫你沒有,隨時向您的項目整潔。

Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

Audio音頻

Cheese is voiced by the crazy-talented奶酪是表達的瘋狂,人才 Candi Milo達薩米洛 . She is also the voice of Dexter from Dexter’s Laboratory.她也是的聲音從德克斯特德克斯特的實驗室。 I don’t expect you to try to record yourself imitating Cheese (although that could be fun).我並不指望您嘗試記錄自己模仿奶酪(雖然這可能很有趣) 。 I recorded the audio for you.我錄的音頻你。 It’s tough to get that final “I’m pretty” because he’s almost whispering it.這很難獲得最後的“我很” ,因為他幾乎是耳語它。

Download the MP3 file下載MP3文件 .

Add the sound file to your Toon Boom project by going to File > Import File, and then navigating to the MP3 you just downloaded.添加聲音文件到您的香椿景氣項目將文件“ >導入文件,然後瀏覽到你剛才的MP3下載。 Toon Boom will automatically add the sound file to a new layer.香椿景氣將自動添加聲音文件到一個新的層。 Select View > Show Sound Waveforms to see the sound file’s modulations.選擇視圖> “顯示聲音波形看到聲音文件的調製。 This will make lip syncing easier.這將使唇同步更容易。 Also, go to Play > Turn Sound Playback On to make sure you can hear the audio.此外,去發揮“打開音樂播放,以確保您能聽到聲音。

Show Sound Waveforms is selected.”>聲音波形顯示選擇“ 。 ” 添加一個音頻文件的香椿景氣
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Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

Animating動畫

Yes!是! Finally!最後! You’ve been so patient so far are itching to get to the fun part.您已使病人迄今瘙癢去的樂趣的一部分。 Please take a moment to notice how much planning went into getting to this point.請花點時間通知多少規劃到獲得了這一點。 To do it properly, animation is not a jump-right-on-in kind of task.要做到這一點得當,動畫不是一個跳躍有權對實物的任務。 It is arduous, taxing and oh so rewarding when the day is done.這是艱鉅的,徵稅和獎勵噢所以當一天工作要做。

Since Cheese is performing a very simplistic lip sync (instead of using more human-like “TH”, “W” or “L” phonemes) we only need to flip his upper head as if it were on a hinge.由於奶酪的表現非常簡單化的唇型同步(而不是使用更多的人力,像“跳” , “寬”或“升”音素) ,我們只需要他的上翻蓋頭,好像這是一個鉸鏈。 Select the upper head layer on about frame 7.選擇上層領導層對幀7 。 Select the Transform tool, and then set a keyframe (either by right-clicking on the frame and choosing “Add Keyframe” or by using the shortcut you’ve set).選擇變換工具,然後設置關鍵幀(通過右鍵點擊幀,並選擇“添加關鍵幀”或使用快捷您設定) 。

Complete the rest of the mouth animation by listening to the audio, comparing it with the YouTube version and adding keyframes with the Transform tool.完成其餘的嘴動畫通過收聽音頻,比較它與YouTube的版本,並添加關鍵幀的變換工具。

Cheese also moves his arm upward on the whispered “I’m pretty” line.奶酪也將他的手臂向上的低聲說“我很”路線。 So select that layer and place a keyframe around frame 56.因此,選擇該層和一個關鍵幀56幀左右。 Then select frame 60 and rotate the arm upward.然後選擇幀60和旋轉的手臂向上。 The transform tool will automatically place a keyframe for you this way.轉換工具將自動建立一個關鍵幀為你這種方式。

The final animating step is to change his eyes for the “I’m pretty” line.最後生動活潑的第一步就是要改變他的眼睛為“我很”路線。 Select the eyes layer on frame 58, then make sure you can see the Properties window.選擇眼睛層的58幀,然後確定你可以看到屬性窗口。 Select the Cells pane of the window, then move the cell slider to the right to see the second set of eyes you drew.選取細胞窗格的窗口,然後將細胞滑塊向右看第二套提請你的眼睛。 The drawing of the eyes will change in the Timeline.繪畫的眼睛會改變的時間表。

學習正確創建關鍵幀的香椿景氣是一個至關重要的技巧
Click to view larger image 點擊查看大圖

Download the Toon Boom file that corresponds with this point in the tutorial下載香椿景氣文件,符合這一點在教程 .

Compositing合成

You can prepare the animation as it currently is as an AVI movie, to upload to sites like YouTube.您可以編寫的動畫,因為它目前是作為一個格式影片,上傳到YouTube等網站。 Or you can import the movie into Flash to upload to sites like或者,您也可以導入到Flash電影上傳到網站,如 Newgrounds .

To export the cartoon to a Quicktime movie go to File > Export Movie.出口的漫畫,以QuickTime影片到文件“ >導出影片。 Set the Export Format to Quicktime Movie and choose a proper destination to save the final file.設置導出格式為QuickTime影片,並選擇適當的目的地保存的最後文件。 Click on the Options button and change the settings to the following:按一下選項按鈕和更改設置如下:

  • Depth: Millions of Colors深度:數以百萬計的顏色
  • Quality: Medium質量:中等
  • Frame rate: 15幀速率: 15
  • Key frame rate: 1關鍵幀速率: 1

Only up the quality to its highest settings if the cartoon will be on TV.只有品質最多的最高設置,如果卡通將在電視上。 The resulting file size is ginormous.由此產生的文件大小為ginormous 。

Once exported, you should be able to upload your movie to YouTube.一旦出口,則應該可以上傳你的影片到YouTube 。 Here’s my final version (at a svelte 5.6 megs):這是我的最後文本(在苗條5.6 megs ) :

To prepare the cartoon for Flash you will first need the準備為Flash動畫你會第一需要 Toon Boom Studio Importer香椿繁榮工作室進口商 . Install this before you open Flash.安裝此之前,您打開閃光燈。

Open up Flash and select Create New Flash Document.打開閃光燈,並選擇創建新的Flash文件。 Change the properties of the file to match our Toon Boom file:更改屬性的文件,以符合我們的香椿景氣文件:

  • Width: 425寬度: 425
  • Height: 350身高: 350
  • Frame Rate: 15幀速率: 15

Now go to File > Import > Import to Stage.現在轉到文件“ >導入> ”導入到舞台。 Navigate to your Toon Boom file and double click on it to see its interior .tbp file.瀏覽到您的香椿景氣文件,並雙擊它看到它的內部。萃文件。 Select that and click on Import.選擇,並點擊導入。 A new window will come up with more options.一個新的窗口將拿出更多的選擇。 Make sure “All Frames”, “Import sounds”, “Apply sound edits”, “Preserve layers” are all checked.請確保“所有幀” , “導入聲音” , “健全的修改應用” , “保護層” ,都是檢查。 Also make sure that “Create new scenes” is not checked, then select ok.同時確保“創建新的場景”未被選中,然後選擇確定。

Flash will busy itself importing the file for a moment.繁忙的閃光將自己匯入檔案了一會兒。 We need to add two things:我們需要添加兩件事:

  • Actionscript to make the animation stop at the beginning and the end腳本,使動畫停留在開始和結束
  • An invisible button to make the animation play when clicked.一種無形的按鈕,使動畫播放時,按下。

If you add a keyframe (F6) on the final frame of the animation and then go to Window > Actions you will see a new window appear.如果你添加一個關鍵幀(按F6 )的最後幀的動畫,然後進入窗口“ >行動你將看到一個新的窗口出現。 Type in “stop();”, to make the animation stop on the final frame instead of looping infinitely.輸入“停止();",使動畫停止的最後時限而不是無限循環。

Apply the same keyframe to the first frame of the animation, so that the cartoon does not start playing automatically.套用相同的關鍵幀的第一幀的動畫,因此,漫畫不自動開始播放。

To make the invisible button first create a new layer and call it “button”.為了使看不見的按鈕創建一個新的層,並呼籲“按鈕” 。 Add a rectangle (of any color) over all of the animation, completely covering it.添加一個矩形(任何顏色)對所有的動畫,它完全覆蓋。 Select the rectangle then go to Modify > Convert to Symbol.選擇矩形然後再修改“轉換為符號。 Select Button as the symbol type and give it an appropriate name.選擇按鈕的符號類型,並給它一個適當的名稱。 Select the rectangle on the stage and in the properties window select Color > Alpha and then set the slider to 0%.選擇矩形在舞台上,並在屬性窗口中選擇顏色“阿爾法然後設置滑塊以0 % 。 This will make the button appear invisible.這將使按鈕,出現看不見的。

Now we’re going to make the button start the animation.現在我們要作的按鈕啟動動畫。 Click on it and then open the Actions window again.按一下,然後打開窗口再次採取行動。 Add this code:購買此代碼:

on(release){關於(釋放) (
gotoandplay(2); gotoandplay ( 2 ) ;
}

You should now be able to publish the Flash file and get something like this (click anywhere to play):您現在應該可以公佈Flash文件並獲得這樣的事情(點擊任何地方發揮) :

Download the Flash file that corresponds with this point in the tutorial在Flash下載文件,符合這一點在教程 .

Conclusion結論

And that’s it gentle readers.這是它溫柔的讀者。 Normally you should distribute your cartoon so all the world can see it, but that step will be skipped since this is merely a tutorial.通常你應該發布您的漫畫,使世界上所有可以看到它,但這一步驟將跳過,因為這僅僅是一個教程。 If you’re interested in something a bit more basic, please try the如果您有興趣的東西有點更基本的,請嘗試 introductory Toon Boom tutorial香椿景氣介紹教程 .

The那個 5 step animation process第5步動畫進程 can serve you well.可你一切順利。 Follow it and internet glory is sure to follow.按照它和互聯網榮耀是請務必遵循。

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16 Responses to “Create Your Own Cartoon Character” 16響應“創建您自己的卡通人物”

  1. jama Says: 哈馬說:

    i wanna make a character please im very good in drawing please im dying for this我想打一個字符,請即時很好的借鑒,請免疫死於此

  2. jama 哈馬 Says:說:

    hello

  3. Kathleen Says: 凱瑟琳說:

    I LOOOOVE Chocolate Milk!餘LOOOOVE巧克力牛奶!

  4. jordan 約旦 Says:說:

    hello puppet你好傀儡

  5. george Says: 喬治說:

    lol i like choco milk aswell上海我喜歡巧克力牛奶以及

  6. Carolina 北卡羅來納州 Says:說:

    necesito crear un personaje de caricatura rápido, ya que estoy armando un comic nuevo necesito創建聯合國personaje德caricatura rápido ,遐你estoy阿曼取消漫畫新

  7. Tea Says: 說:

    Thanks for this tutorial, I am super new to this…but I am having some issues.感謝本教程,我超新本...但我有一些問題。 I did everything up to the animation point, but don’t really understand keyframes…in flash (which I sort of know) when I add a keyframe I can change the content within it without all the other frames changing, but this is not so with toon boom.我做的一切都是最多的動畫,但並不真正理解關鍵幀...在閃光(我知道那種)當我添加一個關鍵幀我可以改變的內容不加內的所有其他幀的改變,但情況並非如此與香椿繁榮。 I can’t rotate the upper head in frame 7 without all of the frames for the head rotating.我不能轉動頭部上游第7框架下的所有幀的頭部旋轉。 Also, the eyes are child to the head, but do not rotate when I rotate the head.此外,眼睛的孩子的頭部,但不要當我轉動轉動頭部。 This is really frustrating since I want to finish what I’ve started!這實在是令人沮喪的,因為我要完成我已開始! Any help would be greatly appreciated!!!任何幫助將不勝感激! :) : )

    ps Foster’s home for imaginary friends is the best show ever!!! ps的福斯特家虛構的朋友是最好的證明以往任何時候都!

  8. ajay Says: 阿賈伊說:

    In TBS Keyframes are there, but u need to put a different peg for each and every part of your charcter .在TBS的關鍵幀有,但ü需要把不同的掛鉤每個部分的charcter 。 I know cause I’m an animation student .我知道原因我是一個動畫的學生。

  9. Will 意志 Says:說:

    @Tea, It’s good that you’re comparing what you’re doing to the Flash version. @茶,從好的方面來說,你比較什麼你做的Flash版本。 It is similar, and gives you an advantage since you’ve dealt with the concepts before.這是類似的,並給你一個優勢,因為您處理前的概念。

    The main problem you’re having is that there is more than one select tool in Toon Boom.現在的主要問題您遇到的是,有一個以上的選擇工具中的香椿景氣。 The select tool you’re using is meant to change the entire drawing, thus affecting all other frames.工具的選擇您使用的目的是改變整個繪畫,從而影響到所有其他幀。

    To rotate the upper head (and its children), use the Transform tool (”7″ is the default shortcut key for this).要旋轉上頭(及其子女) ,使用變換工具( “ 7 ”是默認的快捷鍵為) 。 With the Transform tool you should see control points appear on the drawing that will allow you to rotate and resize the keyframe, but not the drawing itself.隨著變換的工具,您應該可以看到控制點出現在客廳,您可以旋轉和調整關鍵幀,而不是利用本身。

    It’s an important distinction, and one of the reasons Toon Boom is so powerful.這是一個重要的區別,其中重要的一個原因香椿繁榮是如此強大。

  10. Tea Says: 說:

    Thanks Will, I actually managed to discover this by doing the walk cycle tutorial and then reattempting cheese lol.謝謝,我確實成功地發現這一點,做步行週期的教程,然後reattempting奶酪上海。 My walk cycle kind of looks like that character is dancing, but it’s still a good first try lol, and cheese is pretty good, except it’s not perfectly in sync.我的步行週期樣的期待一樣,性質是跳舞,但它仍是一個不錯的第一次嘗試上海,和奶酪是不錯的,但它不是完美的同步。 I really do like toon boom better than flash so far because tweening is automatic and I’m sure that I will find more reasons soon.我真的喜歡香椿繁榮優於閃存迄今,因為漸變是自動的,我相信我會找到更多的理由很快。

    @ajay, thanks for the advice, but I really haven’t gotten as far as pegs yet lol, this was my very first tutorial. @阿賈伊,感謝您的意見,但我真的沒有得到盡可能釘尚未上海,這是我的第一個教程。

  11. Will 意志 Says:說:

    @Tea, Excellent, I’m glad it worked! @茶,優秀的,我很高興它! If you end up posting your final result anywhere online (YouTube, for example), feel free to embed it here, we’d all love to see it.如果您最終發布您的最終結果隨時隨地在線( YouTube網站,例如) ,隨時嵌入在這裡,我們希望所有的愛才能看到它。

  12. Tea 茶葉 Says:說:

    Hi, I might post the toon for this tutorial, but I thought this would be more interesting.嗨,我可能會後的香椿本教程,但是我想這會更有趣。 It’s short, but I plan on setting it to music and syncing it up.它的短,但我計劃設置為音樂和同步了。 All the correct pegs are in place (yes I know what they are now lol).所有正確的釘住匯率制度已經到位(是我知道他們現在上海) 。 It took about 20 min to make and I am really proud seeing how am a total beginner.它花費了大約20分鐘,使我感到非常自豪地看到是一個總的初學者。 Anyways enjoy, it’s just an emo teen playing the guitar lol (most likely I will use a tegan and sara song and add another character).反正享受,這只是一種情緒青少年玩吉他洛爾(最有可能我將使用一個tegan和Sara歌曲和添加其他字符) 。 Feedback is welcome!!!反饋是值得歡迎的!

    (I’m not sure if I’m embedding it properly so if it doesn’t work here is the host link) (我不知道如果我嵌入正確,如果它不工作,這是東道國鏈接)

    http://tinypic.com/player.php?v=2wlu9kx&s=4

    ps Will sorry to disappoint but Tea is only my nickname lol ps的意志抱歉失望,但茶葉只是我的暱稱洛爾

  13. Will 意志 Says:說:

    @Tea, it’s ok if it’s just your nickname, it’s still a cool nickname! @茶,它的玉,如果這只是你的暱稱,它是一個涼爽的暱稱!

    Welcome to the world of pegs!歡迎您到世界掛鉤! They can be both life-saving and frustrating at the same time.他們既可以拯救生命和令人沮喪的同一時間舉行。 Such is the nature of Toon Boom!這種性質的香椿轟!

    Your animation looks awesome!你的動畫看上去可怕! I truly can’t wait to see the final cartoon.我真的不能等到看到最後的漫畫。 I love the colors you’ve chosen, and the character moves well.我喜歡的顏色您選擇,並且動作的性質以及。 You can actually embed the cartoon right in the comments here, which I’ve done below.實際上,您可以嵌入卡通權的評論在這裡,我做如下。 Thank you again for sharing!再次感謝您共享!

  14. kelly Says: 凱利說:

    i really wanna make a character and i lovee choco milk babeeessssssss!!!我真的想使性格和i lovee巧克力牛奶babeeessssssss ! xxx xxx域名

  15. hadi 哈迪 Says:說:

    I love fosters thing for imaginary stuff我喜歡的事情有助於虛的東西

  16. Richard Says: 理查德說:

    I think creating a cartoon charcter is going to be really cool.我想創造一個卡通charcter將是真的很酷。

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