创造您自己的漫画人物

赋予生命是更加令人愉快的,当您工作与时的字符有一种性格坚强,并且记录的声音音频是高质量。 乳酪是一个惊人地滑稽的字符从养育院为虚构的朋友,一个巨大展示在动画片网络。 这个Toon景气讲解通过再创造在YouTube发现的这短的商务将走您:

完成您将需要安装的本指南 Toon景气是试验您能为自由下载。

我们将是使用 做您自己的动画片的五步计划:

  • 计划
  • 音频
  • 赋予生命
  • 综合
  • 分布

计划

乳酪是一个设计好的字符因为他(她?) 有仅几个运动机件,不管他过分单纯的自然,但个性通过仍然发光。 计划为这动画是:

  • 准备一个习惯色板显示
  • 创造乳酪在Toon景气,与所有必要的身体局部一起

要创造一个习惯调色板选择物产窗口,然后选择调色板>新的调色板从像在名字字段右边。 这将创造一个空白的调色板为了您能开始以。

位于您的浏览器视窗用YouTube录影,以便您得以进入容易的在二种应用之间。 在中部停留录影某处,以便您能容易地选择颜色从它。 点击正像创造一种新的颜色,然后选择eyedropper工具并且使用它从YouTube录影选择其中一种颜色。 重覆,直到您有所有颜色。

Toon创造乳酪的景气讲解从养育院为虚构的朋友
观看更大的图象的点击

注意动画的背景不是一种静态颜色,但改为是一个辐形梯度。 要创造梯度在Toon景气,检查梯度复选框在颜色物产窗口。 使用指南箭头选择适当的梯度颜色改变。 切记辐形方向选择被选择而不是线性方向。

创造您自己的字符以这个Toon景气讲解
观看更大的图象的点击

现在我们可以开始创造乳酪在层数。 Mmmm,层状乳酪…

我认为我很快需要晚餐。

提出您的照相机意图并且使用最最深的图画层数速写乳酪。 我们不设法复制字符至善至美,宽松和自由和设法瞄准主要元素。 这个剪影将是一个指南为了层数能来。

Use Toon Boom to make your own cartoon characters and upload them to Newgrounds
Click to view larger image

Download the Toon Boom file that corresponds with this point in the tutorial.

Looking at the animation, we can determine that there needs to be 5 layers:

  • eyes
  • upper head
  • body (which includes the bottom part of the mouth)
  • arm
  • background

While it would be acceptable to simply include the eyes on the upper head layer, it is advisable to make any complex bits be on its own layer. That way you can edit the eyes with ease and not have to worry about correcting the head itself.

Add five layers by clicking on the plus icon in the Timeline window, choosing “Drawing” as the type of layer. Take the time to label the layers as well. Note the order of the layers, as those higher up will appear above the layers below.

We have also come across a common scenario, where we want one layer to be a child of another layer, but the child layer needs to appear in front of the parent layer. Toon Boom automatically places all child layers behind the parental layer. To properly attach Cheese’s eyes to the head you’ll need to first drag the eye layer in the Timeline window on top of the upper head layer. You’ll see it indented to indicate that it is now going to mimic its parent.

To pull the eyes in front of the head you’ll need the use of the Top View camera. Go to Window > Top View, and you’ll see a yellow field with green lines representing the individual layers. If you select the eyes layer in the Timeline window you should see the green line for it in the Top View window. Using the Top View, drag the green line for the eyes down a small amount to bring them closer to the camera and thus, in front of the head. The eyes will still continue to mimic the movement of the head, but will now appear in front of the head.

Toon Boom can be used to make cartoons for YouTube as well
Click to view larger image

Download the Toon Boom file that corresponds with this point in the tutorial.

The next planning step is to make sure each moving part has its pivot point in the proper place. Only two parts will be moving in our animation, the upper head (and its child, the eyes), and the arm.

Select the arm layer from the Timeline window, then select the Rotate tool from the Scene Operation tools. Drag the central pivot point over to where his arm meets the shoulder. Now when we rotate the arm it will pivot at the shoulder properly.

Apply the same technique with the head layer, moving the pivot point to the back of Cheese’s head so that it will open and close like a can opener.

Download the Toon Boom file that corresponds with this point in the tutorial.

The final step is to draw the second eye we know we’ll need, which we see during the whispered “I’m pretty” line. It is acceptable to add this in the Animating step of this process, but since we know we’ll need it let’s simply add it now. Planning is all about making the Animating step as easy as possible.

Add a second frame on the eye layer and draw the second version of the eye, using a paused version of the YouTube video to draw from. You can then delete the frame from the Timeline window, without fear of deleting the drawing itself. The drawing still exists within the Cells panel of the Properties window, happily waiting until we need it.

Animation is all about planning
Click to view larger image

At this point you can delete the initial sketch you did, to keep your project tidy.

Download the Toon Boom file that corresponds with this point in the tutorial.

Audio

Cheese is voiced by the crazy-talented Candi Milo. She is also the voice of Dexter from Dexter’s Laboratory. I don’t expect you to try to record yourself imitating Cheese (although that could be fun). I recorded the audio for you. It’s tough to get that final “I’m pretty” because he’s almost whispering it.

Download the MP3 file.

Add the sound file to your Toon Boom project by going to File > Import File, and then navigating to the MP3 you just downloaded. Toon Boom will automatically add the sound file to a new layer. Select View > Show Sound Waveforms to see the sound file’s modulations. This will make lip syncing easier. Also, go to Play > Turn Sound Playback On to make sure you can hear the audio.

Show Sound Waveforms is selected.”>Add an audio file in Toon Boom
Click to view larger image

Download the Toon Boom file that corresponds with this point in the tutorial.

Animating

Yes! Finally! You’ve been so patient so far are itching to get to the fun part. Please take a moment to notice how much planning went into getting to this point. To do it properly, animation is not a jump-right-on-in kind of task. It is arduous, taxing and oh so rewarding when the day is done.

Since Cheese is performing a very simplistic lip sync (instead of using more human-like “TH”, “W” or “L” phonemes) we only need to flip his upper head as if it were on a hinge. Select the upper head layer on about frame 7. Select the Transform tool, and then set a keyframe (either by right-clicking on the frame and choosing “Add Keyframe” or by using the shortcut you’ve set).

Complete the rest of the mouth animation by listening to the audio, comparing it with the YouTube version and adding keyframes with the Transform tool.

Cheese also moves his arm upward on the whispered “I’m pretty” line. So select that layer and place a keyframe around frame 56. Then select frame 60 and rotate the arm upward. The transform tool will automatically place a keyframe for you this way.

The final animating step is to change his eyes for the “I’m pretty” line. Select the eyes layer on frame 58, then make sure you can see the Properties window. Select the Cells pane of the window, then move the cell slider to the right to see the second set of eyes you drew. The drawing of the eyes will change in the Timeline.

Learning to properly create keyframes in Toon Boom is a crucial skill
Click to view larger image

Download the Toon Boom file that corresponds with this point in the tutorial.

Compositing

You can prepare the animation as it currently is as an AVI movie, to upload to sites like YouTube. Or you can import the movie into Flash to upload to sites like Newgrounds.

To export the cartoon to a Quicktime movie go to File > Export Movie. Set the Export Format to Quicktime Movie and choose a proper destination to save the final file. Click on the Options button and change the settings to the following:

  • Depth: Millions of Colors
  • Quality: Medium
  • Frame rate: 15
  • Key frame rate: 1

Only up the quality to its highest settings if the cartoon will be on TV. The resulting file size is ginormous.

Once exported, you should be able to upload your movie to YouTube. Here’s my final version (at a svelte 5.6 megs):

To prepare the cartoon for Flash you will first need the Toon Boom Studio Importer. Install this before you open Flash.

Open up Flash and select Create New Flash Document. Change the properties of the file to match our Toon Boom file:

  • Width: 425
  • Height: 350
  • Frame Rate: 15

Now go to File > Import > Import to Stage. Navigate to your Toon Boom file and double click on it to see its interior .tbp file. Select that and click on Import. A new window will come up with more options. Make sure “All Frames”, “Import sounds”, “Apply sound edits”, “Preserve layers” are all checked. Also make sure that “Create new scenes” is not checked, then select ok.

Flash will busy itself importing the file for a moment. We need to add two things:

  • Actionscript to make the animation stop at the beginning and the end
  • An invisible button to make the animation play when clicked.

If you add a keyframe (F6) on the final frame of the animation and then go to Window > Actions you will see a new window appear. Type in “stop();”, to make the animation stop on the final frame instead of looping infinitely.

Apply the same keyframe to the first frame of the animation, so that the cartoon does not start playing automatically.

To make the invisible button first create a new layer and call it “button”. Add a rectangle (of any color) over all of the animation, completely covering it. Select the rectangle then go to Modify > Convert to Symbol. Select Button as the symbol type and give it an appropriate name. Select the rectangle on the stage and in the properties window select Color > Alpha and then set the slider to 0%. This will make the button appear invisible.

Now we’re going to make the button start the animation. Click on it and then open the Actions window again. Add this code:

on(release){
gotoandplay(2);
}

You should now be able to publish the Flash file and get something like this (click anywhere to play):

Download the Flash file that corresponds with this point in the tutorial.

Conclusion

And that’s it gentle readers. Normally you should distribute your cartoon so all the world can see it, but that step will be skipped since this is merely a tutorial. If you’re interested in something a bit more basic, please try the introductory Toon Boom tutorial.

The 5 step animation process can serve you well. Follow it and internet glory is sure to follow.

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17 Responses to “Create Your Own Cartoon Character”

  1. jama Says:

    i wanna make a character please im very good in drawing please im dying for this

  2. jama Says:

    hello

  3. Kathleen Says:

    I LOOOOVE Chocolate Milk!

  4. jordan Says:

    hello puppet

  5. george Says:

    lol i like choco milk aswell

  6. Carolina Says:

    necesito crear un personaje de caricatura rápido, ya que estoy armando un comic nuevo

  7. Tea Says:

    Thanks for this tutorial, I am super new to this…but I am having some issues. I did everything up to the animation point, but don’t really understand keyframes…in flash (which I sort of know) when I add a keyframe I can change the content within it without all the other frames changing, but this is not so with toon boom. I can’t rotate the upper head in frame 7 without all of the frames for the head rotating. Also, the eyes are child to the head, but do not rotate when I rotate the head. This is really frustrating since I want to finish what I’ve started! Any help would be greatly appreciated!!! :)

    ps Foster’s home for imaginary friends is the best show ever!!!

  8. ajay Says:

    In TBS Keyframes are there, but u need to put a different peg for each and every part of your charcter . I know cause I’m an animation student .

  9. Will Says:

    @Tea, It’s good that you’re comparing what you’re doing to the Flash version. It is similar, and gives you an advantage since you’ve dealt with the concepts before.

    The main problem you’re having is that there is more than one select tool in Toon Boom. The select tool you’re using is meant to change the entire drawing, thus affecting all other frames.

    To rotate the upper head (and its children), use the Transform tool (”7″ is the default shortcut key for this). With the Transform tool you should see control points appear on the drawing that will allow you to rotate and resize the keyframe, but not the drawing itself.

    It’s an important distinction, and one of the reasons Toon Boom is so powerful.

  10. Tea Says:

    Thanks Will, I actually managed to discover this by doing the walk cycle tutorial and then reattempting cheese lol. My walk cycle kind of looks like that character is dancing, but it’s still a good first try lol, and cheese is pretty good, except it’s not perfectly in sync. I really do like toon boom better than flash so far because tweening is automatic and I’m sure that I will find more reasons soon.

    @ajay, thanks for the advice, but I really haven’t gotten as far as pegs yet lol, this was my very first tutorial.

  11. Will Says:

    @Tea, Excellent, I’m glad it worked! If you end up posting your final result anywhere online (YouTube, for example), feel free to embed it here, we’d all love to see it.

  12. Tea Says:

    Hi, I might post the toon for this tutorial, but I thought this would be more interesting. It’s short, but I plan on setting it to music and syncing it up. All the correct pegs are in place (yes I know what they are now lol). It took about 20 min to make and I am really proud seeing how am a total beginner. Anyways enjoy, it’s just an emo teen playing the guitar lol (most likely I will use a tegan and sara song and add another character). Feedback is welcome!!!

    (I’m not sure if I’m embedding it properly so if it doesn’t work here is the host link)

    http://tinypic.com/player.php?v=2wlu9kx&s=4

    ps Will sorry to disappoint but Tea is only my nickname lol

  13. Will Says:

    @Tea, it’s ok if it’s just your nickname, it’s still a cool nickname!

    Welcome to the world of pegs! They can be both life-saving and frustrating at the same time. Such is the nature of Toon Boom!

    Your animation looks awesome! I truly can’t wait to see the final cartoon. I love the colors you’ve chosen, and the character moves well. You can actually embed the cartoon right in the comments here, which I’ve done below. Thank you again for sharing!

  14. kelly Says:

    i really wanna make a character and i lovee choco milk babeeessssssss!!! xxx

  15. hadi Says:

    I love fosters thing for imaginary stuff

  16. Richard Says:

    I think creating a cartoon charcter is going to be really cool.

  17. joshua Says:

    i like animating

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