打破玻璃Toon景氣講解
Kroaky,一名新的Toon景氣用戶在 很好被維護的論壇 表示某一失望,當設法給玻璃打破賦予生命時。 本指南是以回應他的崗位和有希望地可能幫助他以他的問題。 信用去Ugo, Toon景氣論壇的無所不在的有用的管理員為最初回答他的問題的。
您能下載用於本指南的完全Toon景氣文件 這裡 (格式化的Mac)。
具體問題在創造多keyframes,但只改變原圖附近集中了。 結果是沒有改變在時間的動畫,因為每keyframe只包含了同一張相同圖畫。
混亂在事實在Toon景氣(正確地)在框架之內對待框架與對象不同,像閃光。 Kroaky在框架意味複製和黏貼對象,反而複製了框架,導致失望。 我試圖顯示創造情景快速和高效率的方式Kroaky描述以包含七張圖畫的簡單的16個框架動畫。 這我採取的步驟(點擊每個圖像擴大它)。
我通過創造玻璃圖畫元素開始了,使用鉛筆工具和線工具然後畫了一個基本的窗口。 Notice how in the timeline at the bottom the “glass” element spans 16 frames.
I then used the pencil tool with the smoothness level turned all the way down to one to start creating my initial cracks in the glass on a new drawing element, on the first frame. With the smoothness practically turned off, we’ll get some random jaggedness in our line shapes, which will help the believability of our cracked lines.
Then, instead of adding a new keyframe, I used the drawing select tool (indicated here with a red arrow), to choose the drawing I just created (not the frame itself). I copied that, moved to the next frame, then pasted the drawing.
If you were to look at the Exposure Sheet right now you would see that there are two drawings (as Ugo stated in the forums), as well as two frames in the “crack” level in the animation (indicated here with a red arrow).
The remainder of the animation is simply repetition: add a bit more cracking glass to the current frame, select everything you just drew, copy, move to the next frame, paste. On the seventh frame I decided the point was made and simply extended the final frame out over the remainder of the animation (’R’ is the keyboard shortcut to do this by default).
And here is the final product:
I’m thinking about submitting it to AniBoom, with executive producer credits going out to Kroaky, Ugo and JK.
What the hell does an executive producer do anyway? I hope it’s somebody that brings in danishes. I frickin love danishes.
Tags: toon boom tutorials



















April 9th, 2008 at 9:21 pm
Over all it’s not that impressive. As simple as Making a Masked motion tween in Flash.